All Posts in Product Development

August 31, 2021 - No Comments!

Shifts in EdTech: What This Top-Level Hiring Trend Means for You

Tech-focused edTech startups are ramping up their hiring, especially for roles at the intersection of UX, product, and technology. 

Over the past month, new chief product officer positions have popped up at:

  • GoCoach, a professional development and education platform
  • DreamBox Learning, a math software company
  • Sketchy, an illustrated learning platform for medical and pharmaceutical students

What does this shift in edTech hiring mean for you and your company? And how can you get ahead of the curve through UX edTech research and product planning?

We break it all down for you below.

Why Smart edTech Start-Ups Are Investing in UX 

Shifts in edTech are happening faster than ever, and smart product leaders are essential to weathering these changes. Product leaders must have their finger on the pulse and be able to encourage their team to adopt and maintain a nimble mindset. 

As edTech start-ups mature, they're finding new opportunities to invest in leadership, review their products, and address UX challenges. By refining the experience of their products, these start-ups will likely see bigger gains in adoption and customer success.

When chief product officers know how to build for this level of flexibility and adaptability, they're better able to respond to the needs of their customers and incorporate new technologies more quickly into the classroom.

From B2B to B2C: The Great edTech Pivot Continues

This hiring mindset is likely driven by the industry-wide pivot from B2B product to consumer technology. The pandemic shook things up so much that the fastest-growing edTech companies are now thinking about multiple markets. In order to expand their reach and appeal to family consumers, many of these companies are pivoting B2B learning tools to commercial products.

When edTech companies pivot to the B2C market, their products must be more user-friendly than ever. Under these conditions, investing in UX is a smart move. It allows your sales team to market and sell your products more easily—and has the added benefit of making your customer service team's job easier, too. 

This also means that edTech companies who keep chief technology officers in product development positions risk getting out-maneuvered. After all, technology isn't usually the differentiator in edTech products. UX is. 

3 Ways to Futureproof Your edTech Product During a Pivot

Changes in leadership ahead? Still figuring out how to design for that consumer audience? Adjusting to these shifts in edTech isn’t easy--these three best practices will help you focus on user-centered design.

  1. Take advantage of discovery
    More thorough discovery sessions will set you up to build the right thing, right now. When the market is changing this quickly, any time spent conducting competitive analysis or internal UX audits is worth it.
  2. Invest in user-centered research
    User-centered research is more important than ever. UX research is now your mitigation against building the wrong thing or missing an opportunity to introduce a helpful feature.
  3. Use UX research to optimize your workflows
    Investing in UX up front helps optimize your workflows. Nail down the most efficient development process and make your dev team happier than ever.

Additional Resources

Want to read more about industry-wide trends and investing in UX? You might also like: 

  1. How to Pivot Your edTech Product Directly to Consumers
  2. EdTech Product Design: Why Smart UX Saves You $$ on Technology
  3. How Competitive Audits Ensure User-Centered edTech Products

August 11, 2021 - No Comments!

5 of the Latest edTech Trends You Need to Know

The education landscape for Fall 2021 keeps shifting, and edTech trends will shape how teachers and students work in new hybrid classrooms. From immersive learning to subscription-based content, we're seeing edTech products that address increased needs for flexibility.

Even as changing edTech trends respond to the pandemic, we still believe that the best classroom technology amplifies a teacher's ability to help their students learn. To design better tools for the new demands facing teachers, edTech product owners can springboard off the cutting-edge thinking that happened in virtual classrooms all across the country in 2020.

No matter what kind of product you're working on, mastering these 5 pedagogically-driven edTech trends will help you stay ahead of the curve.

edTech Trend #1: Decentralized learning capabilities

For many years, using edTech products for decentralized learning was meant to support students living in rural areas. Students who experienced challenges getting to school needed new ways to connect with their teachers and classmates, and edTech tools provided one such solution.

Creating digital tools that make decentralized learning easier goes beyond changing edTech trends, however. These days, decentralized learning is a necessity. In the post-COVID era, we know powerful at-home learning tools are a common need for all students. As we saw at the onset of the pandemic, edTech products can be used outside the traditional classroom as an extension of teacher instruction.

Learning products have the potential to make decentralized learning easier and more powerful for users who want to work at their own pace. Even project-based learning can be accomplished through shared comments as users have time to complete tasks. This gives learners an edge as they complete tasks on their own time or during their most productive times of day.

edTech Trend #2: Baked-in social-emotional learning features

Okay, integrating social-emotional learning (SEL) features isn't exactly at the forefront of changing edTech trends. (As you know, it's a twenty-first century skill integral to how teachers approach learning today.) But SEL is also an important skill for students to develop after more than a year of social distancing. 

That's why it's time to stop isolating SEL features and start integrating them into digital learning tools—regardless of subject matter or content area. All learning products can address SEL using strategic features. Even if students use your product to improve their math or reading skills, they should also be asked to think about process skills and to communicate concepts to others. 

How will your product help students explain their thinking to a teacher or another student? How can you encourage communication through visual design in your next edTech product? After all, process communication doesn't just help build subject mastery. It requires empathy, which is at the heart of SEL.

edTech Trend #3: Social-emotional learning features for teachers

Products that incorporate SEL features give teachers more powerful tools, too.

When teachers evaluate SEL skills along with subject-area content, their feedback becomes even more meaningful for students. With a window into process skills, teachers are better able to understand how students think. They follow a student's process to the "right" or "wrong" answer. Assessment becomes about soft skills, including how a student communicates, rather than test scores.

Teachers and administrators are also on the hunt for digital ways to assess process skills and qualities like collaboration, tolerance, and empathy. How do you encourage students to be more accepting of others and celebrate differences? How do you encourage them to recognize their own emotional states and communicate with others effectively after a year of Zoom calls?

Students need the all-important relationship with their teachers to succeed in school. SEL features aimed at teachers strengthen those relationships.

edTech Trend #4: Digital tools that promote learner agency

The more students understand their role in the learning process, the more engaged, inquisitive, and curious they become. We want students to internalize that learning is not just something that happens with a textbook in a classroom. Learning happens all the time, and it depends on their personal goals.

Encourage learner agency in edTech product design through student data dashboards, feedback systems, and personal goal-setting systems. By encouraging students to set goals or choose projects that are meaningful to their development, you'll give students even more agency over their education..

This type of learner agency makes students feel more invested in their education, more delighted by the learning process, and more engaged with the helpful tools you've designed. The more engaged students are during at-home learning, the more positive their learning outcomes will be.

edTech Trend #5: Teacher professional development

It's easy to think of edTech as an industry that only provides solutions for K-12 learners. But edTech serves teachers and learners in higher education, corporate training, and adult education, too.

Adults approach education very differently from K-12 students, and changing edTech trends indicate that our industry is still learning what motivates adults to pursue educational goals. For instance, adults are more likely to be independent learners. They might not even need a traditional "teacher" to learn new information or skills.

Especially in professional settings, adult learners make conscious choices to study a specific subject or skill. Unlike K-12 learners, they're already motivated to study or complete a course module. They want to be sure that your product will help them achieve their intended goal.

From a product design standpoint, this mindset often shifts adults into more of a consumer role than K-12 learners. Depending on your product research, you might consider explaining the value of tasks or product features at point-of-access. This way, adult learners will understand the benefits of your product and continue engaging until they meet their goal.

Whether your next edTech product helps students identify learning goals or targets young professionals with career development content, integrate these 5 edTech trends to provide even more value to your customers. With these forward-thinking edTech design trends, you'll help teachers augment what's already happening in live classrooms and make at-home learning even more effective.

July 28, 2021 - 1 comment.

UX in Education: Why UX Designers are the Learning Engineers of the Future

When it comes to designing UX in education, a generalist approach to product design and user experience simply doesn't cut it.

Learning products have very different requirements than consumer tech. They're used by teachers and students in school environments to achieve high-stakes outcomes. 

That's why it's even more important to base the UX of learning tools on research that reflects how students learn most effectively. By specializing in learning science, product design, and user research, UX designers in education are poised to become the learning engineers of the future.

What Makes UX in Education Different

A great UX designer in education understands how to reflect good pedagogy and learning science through the medium of a digital learning tool. edTech products must help students learn effectively, and UX designers play a special role in choosing the features that facilitate learning.

When UX designers have the right background in learning science, pedagogy, and product design, they create transformative learning products. This level of expertise is what makes UX designers the learning engineers of the future.

If you have a strong UX team, you're already on the path to creating a team of unstoppable learning engineers. Here's what you can do to help them specialize:

Key Qualities for Design Teams Working on UX in Education

Incorporating research findings from learning science into your edTech product makes your product stronger, more effective, and more appealing to educators. It also means you aren't chasing the latest trends in edTech. You're building a product based on research that works.

But the decision to incorporate learning science into your next edTech product isn't a small one. It gets to the very heart of your UX planning process and will affect both your content and feature design decisions. 

For example, a designer creating a digital math product might build into its interface an overview that references outcomes from previous lessons. This reflective learning technique gives students a context for the next math concept they'll learn. It also helps them build connections between past lessons and new ones. If students are given opportunities to reflect on concepts they've already mastered, they learn new concepts even more quickly.

When it comes to designing UX in education, your team must develop specialized skills to incorporate learning science into product design. Here are three key qualities you can encourage your team to develop as they become experts about UX in education:

  1. Subject-matter expertise: Depending on the type of edTech product you're designing, your UX team will likely need to conduct research on the topic or content area.

    If your product's goal is to encourage reading in young students, for example, they'll need to study up on the mechanics of early reading in order to reflect this technical knowledge in UX design. Talk to reading specialists or pick up a copy of The ABCs of How We Learn by Daniel Schwartz in order to dive deep.
  2. User-centered research: Ensure that your UX team understands the specific user for your edTech product. Will the product be used primarily by teachers and administrators? Or by students trying to learn a specific skill?

    Desk research, focus groups, and interviews can help your team uncover user needs and pain points, or highlight specific environmental challenges. The way a product is used can also give your team ideas about which scientific techniques might be most effective for your users. Will a teacher ask students to remember historical facts? Use a system of contextualization and staggered repetition. More on this below.
  3. Creative problem-solving: In order to apply a creative new solution to a common learning challenge, your UX team needs a firm understanding of the problem.

    Leverage all your product research and apply it throughout the iteration process. The more research you conduct, the easier it will be for your team to come up with creative solutions that will delight your users.

If you're designing an edTech product with a UX team that needs more time to research, test, and iterate, you can be an advocate for learning science in the early stages of product design.

Once you create a culture of research-driven problem-solving on your UX team, you're ready to leverage real learning science in the design features of your product.

3 Common Learning Science Principles to Help Your Design Team Master UX in Education

As your UX team becomes more familiar with the pedagogical requirements of a learning tool, they'll be able to reimagine and package important lessons with even more powerful design.

Learning tools that leverage learning science and good UX ultimately help learners master new concepts more easily. They also help teachers facilitate learning in the classroom with cutting-edge technology.

For instance, your edTech product might use "just-in-time telling" to help students learn new math skills, rather than replicate a workbook or a set of drills. Or it might give learners a chance to set their own goals and become more involved in their own learning.

Steer your product away from "interactive workbook syndrome" and embrace more meaningful UX in education. These three common principles from learning science can help your design team build even better products:

  1. Elaboration
    Elaboration is a method for helping learners retain new information. By encouraging learners to associate new information with knowledge they've stored in their long term memory, learning engineers—and UX designers—help learners "encode" new information. These associations create a familiar context for the new idea, allowing learners to recall new information more easily.

    How to Use Elaboration in UX Design/Learning Engineering:
    Designers can create more playful interfaces for new information, including familiar contexts, characters, and interactive patterns that draw from the real world.

    Relevant cultural references or even familiar gameplay can help learners contextualize new information, too. This approach works for teachers, as well, especially if you're designing a professional development (PD) component in your software.

    PD components in edTech can be more than big, impersonal databases of training videos and downloadable PDFs. Consider how a carefully structured learning sequence might help your team leverage the same learning science techniques you've used successfully in student-facing products.
  2. Learner Agency and Self-Efficacy
    Empowering a learner to acquire knowledge and skills is a proven-effective teaching technique. Self-efficacy is at the heart of some of the most powerful learning skills, including growth mindset and grit. Even for software, it's much easier to teach a student who is more interested in learning than in performing. This type of student is more likely to stick with tasks even as they get more difficult.

    How to Use Learner Agency in UX Design/Learning Engineering:
    Give users control over feedback systems within your product. Maybe that looks like allowing a learner to set their own reading goals or choose their own rewards.

    With just a few questions and selectors, you can help young learners decide for themselves how often they want to read or what kind of reward they want for reaching the next level of a skills-based product.

    It seems simple, but this technique immediately shifts the user's mindset from performing for a teacher to thinking about their role in the learning process. How much time do they think they'll need to reach their reading goal? What is reaching that goal worth to them?
  3. Just-In-Time Telling
    Allow users to try out an experience and succeed—or fail—before providing them with background information and 'correct' answers. The experience of learning helps your users understand a concept in real time.

    With that experience behind them, your users will be able to incorporate information about a new concept or skill more effectively. They get the information about the new concept just in time to be useful and memorable as they build on what they already know.

    How to Use Just-In-Time Telling in UX Design/Learning Engineering: Incorporate demonstrations, experiments, and games into your product that give users a foundation for new concepts. This should be done without asking your users to read lots of new content or get bogged down in explainers.

    Through interacting with your product, users will be able to tell whether or not they understand a new idea—or if there's something that doesn't quite click.

    If you let users explore before explaining what's happening or introducing something new, your users will develop a broader context for learning that brand new concept. This gives your product an opportunity to explain the concept later in a more sophisticated way and helps your users learn even more effectively.

By combining the principles of learning science, user research, and good design, UX teams in education create more effective edTech products with a longer shelf life.

As the "learning engineers" of the future, UX designers are poised to take learning science out of the laboratory and put more powerful edTech tools in the hands of the teachers and students who need them most.

June 16, 2021 - No Comments!

How to Run a Design Thinking Workshop for edTech Products

EdTech is in the middle of a major transitional moment, and the stakes for education have never been higher. 

To make matters even more complicated, we don't yet know the full impact the pandemic has had on both teachers and learners. From learning loss to the effects of social isolation, students may face an uphill battle in the classroom next year. 

Meanwhile, teachers' relationships to technology have changed. There's still so much more to learn about their professional needs and expectations when it comes to edTech.

Even as we're operating under plenty of unknowns for Fall 2021, product owners are anxious to address lessons from the pandemic. You want to move quickly, while schools and educational leaders are open to new, disruptive ideas about educational technology. 

Unfortunately, this pressure-cooker environment makes it difficult to innovate. But design thinking workshops can help you and your team change the way you think about the education vertical.

By creating a meaningful space to iterate, plan, and collaborate, these workshops align stakeholders across your team. Whether you'd like to develop new product features or establish more meaningful service processes, design thinking workshops lead to innovative solutions that will meet the challenges of this moment.

 

Collaborating with Stakeholders During the Workshop

Before you dive into the unique challenges and use cases of edTech personas, it's important to get the right people in the room and cultivate a sense of openness.

This likely means inviting a broad cross-section of stakeholders from your company to the design thinking workshop. Welcome representatives from sales, marketing, and content strategy to participate and share their perspectives. 

The broader your group is, the easier it will be to align every department on your goals for the product. Asking for up-down votes can be an easy way to get direction from stakeholders and find out what resonates early in the process.

Creating a relaxing, open atmosphere is also crucial. From a design perspective, open atmospheres allow team members to brainstorm and throw out ideas that might not work. But this sense of vulnerability can be important for addressing larger issues at the company, too.

For example, some teams have difficulty discussing equity, including diverse perspectives, or bringing in culturally relevant material to edTech products. By creating a welcoming, open atmosphere in your design thinking workshop, it will be easier to have these discussions and make diversity, equity, and inclusion a tangible part of your business or content plan.

How to Run a Design Thinking Workshop for edTech Teams

Unlike consumer products, edTech products have unique use cases and user dynamics. It's important to consider the needs of teachers and students from the very beginning of any design thinking workshop. 

With user research, market research, and other design and testing artifacts, you can create a shared baseline for your team to work from. Here's a few ideas to get you started:

  1. Consider your personas

edTech personas, including teachers, students, and administrators, have unique challenges in and out of the classroom. How will your product address or consider:

  • Equity and diversity
  • Families whose first language is not English
  • Issues around technology access and fluency
  • Classroom technology limitations

Hopefully your team has conducted initial user or market research on the areas that will impact your edTech product. The more your team understands your personas, the easier it will be to generate ideas for an edTech product that addresses the unique needs of your users.

 

  1. Incorporate results from user testing

Observing users "in the wild," whether that's an in-person or virtual classroom, is crucial to unlocking the features of your edTech product. 

Do teachers use your product on an iPad, or share it on a smartboard? Do they need to toggle between presentation and use modes? What other details are specific to the classrooms of your particular users?

By helping all the stakeholders on your team understand these details, you'll build a better product. You'll also create the potential for stronger marketing materials and customer support.

 

  1. Understand the nuances of edTech use cases

Provide your workshop team with a framework to guide their creativity. The more they understand how your product is used, the easier it will be to develop creative solutions during the workshop.

For example, imagine you're developing new features for a reading product. We already know there are many ways to teach reading during the school day. These modes include small group and whole-class instruction, individual reading time, and at-home reading assignments. How would your product support each of these different teaching modes?

By helping your team to imagine the full user journey within your product, they'll be able to identify solutions that help teachers and students throughout their day.

 

3 Variations on a Design Thinking Workshop

Any good design thinking workshop needs goals. But you might be surprised how versatile the outputs for your workshop could be. 

Maybe your desired output will be a new product idea. You may even get as far as building a rapid prototype of a specific feature! If you've invited the sales team, you could even develop a new sales approach in a breakout room.

By making time for happy accidents, you can stay open and receptive to different types of output. Even if the end result is a little "messier," you might hit on something that meets your teams' goals in an unexpected, even innovative, way.

Here are three examples of workshops with different high-level goals and outputs. Which workshop model might fit your team's needs?

 

Workshop #1: Developing a new feature

High-level goal: Solving a specific problem, like developing a brand new feature for an existing product, or integrating social features into a digital learning tool. 

Potential Output: A feature set, rapid prototype, or flow chart.

By the end of a design thinking workshop with a narrow goal, you'll wind up with a great idea for your product. But don't be surprised if team members come up with additional solutions that add value. 

Stay open and encourage all team members to listen closely. You'll want to capture every solution and creative idea you hear, even if it doesn't address the goal of the workshop directly. You can always come back to these ideas later.

 

Workshop #2: Dreaming up a new product

High-level goal: Transforming existing source material, like a print math curriculum, into a digital product that engages students.

Output: A new sales or service design that helps your team organize around your new product and the resulting relationships to your customers. For example, how will your sales team engage differently with school leaders to promote this product? 

This type of output will likely raise larger questions, too. Do you have the ability to change your vision for sales internally? Or do you need to work with an outside organization for additional support as you transition to a new sales model?

 

Workshop #3: Seizing a market opportunity 

High-level goal: Address how the shift from leveled reading to decoding reading will affect your company's goals for the future.

Output: Undetermined. For this kind of design thinking workshop, you'll likely go into the meeting without a specific output in mind. 

It's best to stay open to all the solutions you hear throughout the day, whether that's designing a new product or pulling an old one off the shelf. You might even need to queue up another design thinking workshop!

Whether you're brainstorming ways to fill a gap in the market or developing specific features, design thinking workshops are versatile enough to help you make progress on a variety of product- and business-related goals.

In order to stay relevant to the teachers and learners who depend on your products, keep making time for creative touchpoints with your team. We'll continue to see massive changes in edTech, and design thinking workshops can help you respond to those shifts. You might even be able to stay ahead of them!

Now's the time to integrate design thinking workshops systematically into your workflow. Contact us to learn more about holding a workshop at your company!