All Posts in UX Design

August 31, 2021 - No Comments!

Shifts in EdTech: What This Top-Level Hiring Trend Means for You

Tech-focused edTech startups are ramping up their hiring, especially for roles at the intersection of UX, product, and technology. 

Over the past month, new chief product officer positions have popped up at:

  • GoCoach, a professional development and education platform
  • DreamBox Learning, a math software company
  • Sketchy, an illustrated learning platform for medical and pharmaceutical students

What does this shift in edTech hiring mean for you and your company? And how can you get ahead of the curve through UX edTech research and product planning?

We break it all down for you below.

Why Smart edTech Start-Ups Are Investing in UX 

Shifts in edTech are happening faster than ever, and smart product leaders are essential to weathering these changes. Product leaders must have their finger on the pulse and be able to encourage their team to adopt and maintain a nimble mindset. 

As edTech start-ups mature, they're finding new opportunities to invest in leadership, review their products, and address UX challenges. By refining the experience of their products, these start-ups will likely see bigger gains in adoption and customer success.

When chief product officers know how to build for this level of flexibility and adaptability, they're better able to respond to the needs of their customers and incorporate new technologies more quickly into the classroom.

From B2B to B2C: The Great edTech Pivot Continues

This hiring mindset is likely driven by the industry-wide pivot from B2B product to consumer technology. The pandemic shook things up so much that the fastest-growing edTech companies are now thinking about multiple markets. In order to expand their reach and appeal to family consumers, many of these companies are pivoting B2B learning tools to commercial products.

When edTech companies pivot to the B2C market, their products must be more user-friendly than ever. Under these conditions, investing in UX is a smart move. It allows your sales team to market and sell your products more easily—and has the added benefit of making your customer service team's job easier, too. 

This also means that edTech companies who keep chief technology officers in product development positions risk getting out-maneuvered. After all, technology isn't usually the differentiator in edTech products. UX is. 

3 Ways to Futureproof Your edTech Product During a Pivot

Changes in leadership ahead? Still figuring out how to design for that consumer audience? Adjusting to these shifts in edTech isn’t easy--these three best practices will help you focus on user-centered design.

  1. Take advantage of discovery
    More thorough discovery sessions will set you up to build the right thing, right now. When the market is changing this quickly, any time spent conducting competitive analysis or internal UX audits is worth it.
  2. Invest in user-centered research
    User-centered research is more important than ever. UX research is now your mitigation against building the wrong thing or missing an opportunity to introduce a helpful feature.
  3. Use UX research to optimize your workflows
    Investing in UX up front helps optimize your workflows. Nail down the most efficient development process and make your dev team happier than ever.

Additional Resources

Want to read more about industry-wide trends and investing in UX? You might also like: 

  1. How to Pivot Your edTech Product Directly to Consumers
  2. EdTech Product Design: Why Smart UX Saves You $$ on Technology
  3. How Competitive Audits Ensure User-Centered edTech Products

July 28, 2021 - 1 comment.

UX in Education: Why UX Designers are the Learning Engineers of the Future

When it comes to designing UX in education, a generalist approach to product design and user experience simply doesn't cut it.

Learning products have very different requirements than consumer tech. They're used by teachers and students in school environments to achieve high-stakes outcomes. 

That's why it's even more important to base the UX of learning tools on research that reflects how students learn most effectively. By specializing in learning science, product design, and user research, UX designers in education are poised to become the learning engineers of the future.

What Makes UX in Education Different

A great UX designer in education understands how to reflect good pedagogy and learning science through the medium of a digital learning tool. edTech products must help students learn effectively, and UX designers play a special role in choosing the features that facilitate learning.

When UX designers have the right background in learning science, pedagogy, and product design, they create transformative learning products. This level of expertise is what makes UX designers the learning engineers of the future.

If you have a strong UX team, you're already on the path to creating a team of unstoppable learning engineers. Here's what you can do to help them specialize:

Key Qualities for Design Teams Working on UX in Education

Incorporating research findings from learning science into your edTech product makes your product stronger, more effective, and more appealing to educators. It also means you aren't chasing the latest trends in edTech. You're building a product based on research that works.

But the decision to incorporate learning science into your next edTech product isn't a small one. It gets to the very heart of your UX planning process and will affect both your content and feature design decisions. 

For example, a designer creating a digital math product might build into its interface an overview that references outcomes from previous lessons. This reflective learning technique gives students a context for the next math concept they'll learn. It also helps them build connections between past lessons and new ones. If students are given opportunities to reflect on concepts they've already mastered, they learn new concepts even more quickly.

When it comes to designing UX in education, your team must develop specialized skills to incorporate learning science into product design. Here are three key qualities you can encourage your team to develop as they become experts about UX in education:

  1. Subject-matter expertise: Depending on the type of edTech product you're designing, your UX team will likely need to conduct research on the topic or content area.

    If your product's goal is to encourage reading in young students, for example, they'll need to study up on the mechanics of early reading in order to reflect this technical knowledge in UX design. Talk to reading specialists or pick up a copy of The ABCs of How We Learn by Daniel Schwartz in order to dive deep.
  2. User-centered research: Ensure that your UX team understands the specific user for your edTech product. Will the product be used primarily by teachers and administrators? Or by students trying to learn a specific skill?

    Desk research, focus groups, and interviews can help your team uncover user needs and pain points, or highlight specific environmental challenges. The way a product is used can also give your team ideas about which scientific techniques might be most effective for your users. Will a teacher ask students to remember historical facts? Use a system of contextualization and staggered repetition. More on this below.
  3. Creative problem-solving: In order to apply a creative new solution to a common learning challenge, your UX team needs a firm understanding of the problem.

    Leverage all your product research and apply it throughout the iteration process. The more research you conduct, the easier it will be for your team to come up with creative solutions that will delight your users.

If you're designing an edTech product with a UX team that needs more time to research, test, and iterate, you can be an advocate for learning science in the early stages of product design.

Once you create a culture of research-driven problem-solving on your UX team, you're ready to leverage real learning science in the design features of your product.

3 Common Learning Science Principles to Help Your Design Team Master UX in Education

As your UX team becomes more familiar with the pedagogical requirements of a learning tool, they'll be able to reimagine and package important lessons with even more powerful design.

Learning tools that leverage learning science and good UX ultimately help learners master new concepts more easily. They also help teachers facilitate learning in the classroom with cutting-edge technology.

For instance, your edTech product might use "just-in-time telling" to help students learn new math skills, rather than replicate a workbook or a set of drills. Or it might give learners a chance to set their own goals and become more involved in their own learning.

Steer your product away from "interactive workbook syndrome" and embrace more meaningful UX in education. These three common principles from learning science can help your design team build even better products:

  1. Elaboration
    Elaboration is a method for helping learners retain new information. By encouraging learners to associate new information with knowledge they've stored in their long term memory, learning engineers—and UX designers—help learners "encode" new information. These associations create a familiar context for the new idea, allowing learners to recall new information more easily.

    How to Use Elaboration in UX Design/Learning Engineering:
    Designers can create more playful interfaces for new information, including familiar contexts, characters, and interactive patterns that draw from the real world.

    Relevant cultural references or even familiar gameplay can help learners contextualize new information, too. This approach works for teachers, as well, especially if you're designing a professional development (PD) component in your software.

    PD components in edTech can be more than big, impersonal databases of training videos and downloadable PDFs. Consider how a carefully structured learning sequence might help your team leverage the same learning science techniques you've used successfully in student-facing products.
  2. Learner Agency and Self-Efficacy
    Empowering a learner to acquire knowledge and skills is a proven-effective teaching technique. Self-efficacy is at the heart of some of the most powerful learning skills, including growth mindset and grit. Even for software, it's much easier to teach a student who is more interested in learning than in performing. This type of student is more likely to stick with tasks even as they get more difficult.

    How to Use Learner Agency in UX Design/Learning Engineering:
    Give users control over feedback systems within your product. Maybe that looks like allowing a learner to set their own reading goals or choose their own rewards.

    With just a few questions and selectors, you can help young learners decide for themselves how often they want to read or what kind of reward they want for reaching the next level of a skills-based product.

    It seems simple, but this technique immediately shifts the user's mindset from performing for a teacher to thinking about their role in the learning process. How much time do they think they'll need to reach their reading goal? What is reaching that goal worth to them?
  3. Just-In-Time Telling
    Allow users to try out an experience and succeed—or fail—before providing them with background information and 'correct' answers. The experience of learning helps your users understand a concept in real time.

    With that experience behind them, your users will be able to incorporate information about a new concept or skill more effectively. They get the information about the new concept just in time to be useful and memorable as they build on what they already know.

    How to Use Just-In-Time Telling in UX Design/Learning Engineering: Incorporate demonstrations, experiments, and games into your product that give users a foundation for new concepts. This should be done without asking your users to read lots of new content or get bogged down in explainers.

    Through interacting with your product, users will be able to tell whether or not they understand a new idea—or if there's something that doesn't quite click.

    If you let users explore before explaining what's happening or introducing something new, your users will develop a broader context for learning that brand new concept. This gives your product an opportunity to explain the concept later in a more sophisticated way and helps your users learn even more effectively.

By combining the principles of learning science, user research, and good design, UX teams in education create more effective edTech products with a longer shelf life.

As the "learning engineers" of the future, UX designers are poised to take learning science out of the laboratory and put more powerful edTech tools in the hands of the teachers and students who need them most.

June 16, 2021 - No Comments!

How to Run a Design Thinking Workshop for edTech Products

EdTech is in the middle of a major transitional moment, and the stakes for education have never been higher. 

To make matters even more complicated, we don't yet know the full impact the pandemic has had on both teachers and learners. From learning loss to the effects of social isolation, students may face an uphill battle in the classroom next year. 

Meanwhile, teachers' relationships to technology have changed. There's still so much more to learn about their professional needs and expectations when it comes to edTech.

Even as we're operating under plenty of unknowns for Fall 2021, product owners are anxious to address lessons from the pandemic. You want to move quickly, while schools and educational leaders are open to new, disruptive ideas about educational technology. 

Unfortunately, this pressure-cooker environment makes it difficult to innovate. But design thinking workshops can help you and your team change the way you think about the education vertical.

By creating a meaningful space to iterate, plan, and collaborate, these workshops align stakeholders across your team. Whether you'd like to develop new product features or establish more meaningful service processes, design thinking workshops lead to innovative solutions that will meet the challenges of this moment.

 

Collaborating with Stakeholders During the Workshop

Before you dive into the unique challenges and use cases of edTech personas, it's important to get the right people in the room and cultivate a sense of openness.

This likely means inviting a broad cross-section of stakeholders from your company to the design thinking workshop. Welcome representatives from sales, marketing, and content strategy to participate and share their perspectives. 

The broader your group is, the easier it will be to align every department on your goals for the product. Asking for up-down votes can be an easy way to get direction from stakeholders and find out what resonates early in the process.

Creating a relaxing, open atmosphere is also crucial. From a design perspective, open atmospheres allow team members to brainstorm and throw out ideas that might not work. But this sense of vulnerability can be important for addressing larger issues at the company, too.

For example, some teams have difficulty discussing equity, including diverse perspectives, or bringing in culturally relevant material to edTech products. By creating a welcoming, open atmosphere in your design thinking workshop, it will be easier to have these discussions and make diversity, equity, and inclusion a tangible part of your business or content plan.

How to Run a Design Thinking Workshop for edTech Teams

Unlike consumer products, edTech products have unique use cases and user dynamics. It's important to consider the needs of teachers and students from the very beginning of any design thinking workshop. 

With user research, market research, and other design and testing artifacts, you can create a shared baseline for your team to work from. Here's a few ideas to get you started:

  1. Consider your personas

edTech personas, including teachers, students, and administrators, have unique challenges in and out of the classroom. How will your product address or consider:

  • Equity and diversity
  • Families whose first language is not English
  • Issues around technology access and fluency
  • Classroom technology limitations

Hopefully your team has conducted initial user or market research on the areas that will impact your edTech product. The more your team understands your personas, the easier it will be to generate ideas for an edTech product that addresses the unique needs of your users.

 

  1. Incorporate results from user testing

Observing users "in the wild," whether that's an in-person or virtual classroom, is crucial to unlocking the features of your edTech product. 

Do teachers use your product on an iPad, or share it on a smartboard? Do they need to toggle between presentation and use modes? What other details are specific to the classrooms of your particular users?

By helping all the stakeholders on your team understand these details, you'll build a better product. You'll also create the potential for stronger marketing materials and customer support.

 

  1. Understand the nuances of edTech use cases

Provide your workshop team with a framework to guide their creativity. The more they understand how your product is used, the easier it will be to develop creative solutions during the workshop.

For example, imagine you're developing new features for a reading product. We already know there are many ways to teach reading during the school day. These modes include small group and whole-class instruction, individual reading time, and at-home reading assignments. How would your product support each of these different teaching modes?

By helping your team to imagine the full user journey within your product, they'll be able to identify solutions that help teachers and students throughout their day.

 

3 Variations on a Design Thinking Workshop

Any good design thinking workshop needs goals. But you might be surprised how versatile the outputs for your workshop could be. 

Maybe your desired output will be a new product idea. You may even get as far as building a rapid prototype of a specific feature! If you've invited the sales team, you could even develop a new sales approach in a breakout room.

By making time for happy accidents, you can stay open and receptive to different types of output. Even if the end result is a little "messier," you might hit on something that meets your teams' goals in an unexpected, even innovative, way.

Here are three examples of workshops with different high-level goals and outputs. Which workshop model might fit your team's needs?

 

Workshop #1: Developing a new feature

High-level goal: Solving a specific problem, like developing a brand new feature for an existing product, or integrating social features into a digital learning tool. 

Potential Output: A feature set, rapid prototype, or flow chart.

By the end of a design thinking workshop with a narrow goal, you'll wind up with a great idea for your product. But don't be surprised if team members come up with additional solutions that add value. 

Stay open and encourage all team members to listen closely. You'll want to capture every solution and creative idea you hear, even if it doesn't address the goal of the workshop directly. You can always come back to these ideas later.

 

Workshop #2: Dreaming up a new product

High-level goal: Transforming existing source material, like a print math curriculum, into a digital product that engages students.

Output: A new sales or service design that helps your team organize around your new product and the resulting relationships to your customers. For example, how will your sales team engage differently with school leaders to promote this product? 

This type of output will likely raise larger questions, too. Do you have the ability to change your vision for sales internally? Or do you need to work with an outside organization for additional support as you transition to a new sales model?

 

Workshop #3: Seizing a market opportunity 

High-level goal: Address how the shift from leveled reading to decoding reading will affect your company's goals for the future.

Output: Undetermined. For this kind of design thinking workshop, you'll likely go into the meeting without a specific output in mind. 

It's best to stay open to all the solutions you hear throughout the day, whether that's designing a new product or pulling an old one off the shelf. You might even need to queue up another design thinking workshop!

Whether you're brainstorming ways to fill a gap in the market or developing specific features, design thinking workshops are versatile enough to help you make progress on a variety of product- and business-related goals.

In order to stay relevant to the teachers and learners who depend on your products, keep making time for creative touchpoints with your team. We'll continue to see massive changes in edTech, and design thinking workshops can help you respond to those shifts. You might even be able to stay ahead of them!

Now's the time to integrate design thinking workshops systematically into your workflow. Contact us to learn more about holding a workshop at your company!

May 21, 2021 - No Comments!

How Good UX Design Provides a Safe edTech Environment for Online Student Interaction

We all saw how challenging it was for teachers to keep their students engaged during remote learning. If anything, it's made us rethink the role of edTech in supporting peer-to-peer learning interactions and building classroom communities within digital products. 

Maybe you've already been tasked with creating more opportunities for students to interact with their peers within your digital tools. Or maybe you're looking for new ways to incorporate social emotional learning (SEL) features into your existing products and need inspiration for the peer-to-peer aspect of collaboration tools. 

Whatever your user engagement goals might be for 2021, strong UX and design principles can help you make more valuable social interaction features for your users. 

By breaking down social interactions into smaller, more manageable units, you'll avoid the privacy challenges and legal constraints that large, open-ended platforms present. You'll also make it easier for teachers to manage and monitor online student interactions, all while keeping students who use your tools safe.

Helping Students Successfully Navigate Digital Interactions in edTech 

Educators value student-student collaboration tools because they offer ways to foster community in individual classrooms. These features also help students improve their SEL skills by working with their peers. But what happens when product owners want to introduce these same features to connect students from different classrooms—or different parts of the world?

Expanding your platform beyond individual classrooms will immediately bring privacy and safety issues to the forefront. If your goal is to support learning interactions between classrooms or create a large online community of student users, you must address state and federal privacy standards for students, as well as legal constraints around user-produced content. If best practices for building and maintaining social platforms aren't followed from the beginning of your design process, your platform runs the risk of enabling real harm. 

Even though this process presents design and safety challenges, it's possible to navigate these concerns safely. The digital platform DIY.org, for example, offers a strong model for connecting individual learners to a larger digital community. Student-generated content is shared with guardians via the DIY.org app. Family members then choose whether to share this content with the larger DIY community by signing a consent form; they even retain the ability to 'approve' each submission from their child. This added layer of informed consent mitigates privacy challenges and involves parents directly in the process of community engagement.

No matter how big your digital community is, the goal of any online learning tool with social features is to help students communicate with, and learn from, their peers. Whether your learning tool supplements in-person lessons or provides a digital space for students to collaborate remotely, safe, successful student interaction is the key to effective learning, high engagement, and product adoption.

 

How to Support Teachers Building Online Communities

As we build digital platforms and online communities in edTech, we must consider how well-equipped educators are to address online bullying, teach digital citizenship, and foster other forms of online community building. 

After all, without the support of busy educators, community-based products are less likely to be adopted and championed. Here are four ways you can support teachers on your digital platform—without adding to their heavy workload.

 

  1. Develop Simple Monitoring Features

Especially in secondary education environments, teachers need easy administrative tools for reviewing and approving student content before publishing it to the entire class. This might even look like lightly monitored AI chat to streamline a teacher's initial screening.

In higher education, students are able to self-monitor more effectively. When students are able to flag comments or use up- and down-voting features, instructors quickly become aware of problematic content or positive classroom trends. 

 

  1. Incorporate Digital Citizenship Learning Content

Even in closely monitored environments, students need constant reminders of positive online behavior. By developing professional content for teachers about digital citizenship, we can support them as they model positive behavior for their students. 

But digital citizenship is about more than giving teachers tools to avoid bad student behavior. It's also about helping students become supportive members of an online classroom. The more teacher-facing content your product provides to help teachers develop positive online environments, the more useful your product will be.

 

  1. Offer Detailed Student Reporting

When teachers can see more detailed information about student participation, it's easier for them to understand classroom trends. Reports that identify forms of student engagement, from commenting habits to trending topics, give teachers tools to stage behavioral interventions, praise hard work, or simply further engage their class.

 

  1. Anticipate Educator Needs for SEL Features

In addition to designing subject-matter content or sequencing tools, consider how your product helps teachers address the SEL growth of their students. 

Teachers may wish to build in reflective prompts about process or collect student feedback that addresses community dynamics. They may even wish to pose questions to students and track student reactions. Prompts like "How are you feeling today?" or "How do you feel about this assignment?" can help students reflect on their emotional states and ask for support as needed.

Successful UX Design for Digital Student Communities 

In addition to supporting teachers through good UX, your product can make it easier for students to engage successfully with their peers. 

From profiles to trending topics, here are four best practices to keep in mind as you develop features for student learning communities within your next product.

 

  1. Design More Effective Student Profiles

Build a student profile for each participant. This profile should include more than the student's name or student ID number. Consider mechanisms that create and track reputation, as well. 

As student users build their reputation within your platform, they'll become more thoughtful about their online social interactions. When individual student interactions are tracked and logged, it's easier for educators to hold students accountable for their behavior. It's easier for students to self-monitor their behavior, too. 

 

  1. Develop Badges and Credentials

Reputation building is about more than preventing bad behavior online. Whether you use badges or other forms of credentialing, the "public" celebration of student achievement makes a positive reputation something to be proud of.

Credentialing also creates peer "experts" on your platform. Students can help one another in peer-to-peer online learning environments, or teachers can identify student leaders and group their classrooms more easily.

 

  1. Encourage User Feedback 

In order to safely build evidence of student participation in your digital community, encourage student feedback and ratings. We see these models work effectively in consumer products all the time, whether that's Netflix's most popular shows or the trending topics sidebar on Twitter. 

In an edTech context, student agency directly affects community building. From the most popular science projects to the best middle-grade reads, students find meaning in what their peers are learning and enjoying. 

Showing how these trends change in different contexts offers additional learning opportunities, too. Students will find new levels of meaning in discovering how the popular science project in their class compares to the most popular project in their school—or even their country.

Whether you show teachers that 20 students gave a digital book four stars or show students trending topics and projects across your platform, digital trends offer a safe and exciting way to build community for young learners.

 

  1. Offer a Range of Media Responses

Gone are the days of requiring 500-word student reflections. Digital media-savvy students may be able to communicate just as effectively through photography, video, or audio responses. 

Whether students shoot a commercial on their iPhone, build a diorama, or create a podcast, your product can reflect the legitimacy of multimedia responses for both teachers and students.

The most successful digital communities foster student engagement and set students up to learn from interactions with their peers. By anticipating how to better support the needs of both teachers and students in these interactions, you'll ensure a safer classroom environment for everyone, while streamlining the administrative burden for educators. 

You'll also help students become better digital citizens—skills they'll need to succeed in online environments far into the future. After more than a year of remote learning and working, that's a win-win.

Are you building interactive features into your student-facing products for Fall 2021? Contact us today to discuss how good UX design creates better digital environments for teachers and students.