All Posts in Digital Strategy

November 12, 2020 - No Comments!

What Teachers Really Need in a Remote Learning Product

The rapid switch to remote learning this past spring revealed major gaps in digital learning tools. Teachers often struggled to reach students working at different paces or levels within the same class. At times, educators even cobbled together three or four applications to ensure their students could access and understand high-quality learning content. The rise of the Zoom lesson also brought major dips in student engagement, since students felt less connected to their instructors and their peers.

Even if classrooms make a return to learning in person full-time, edTech designers now have an incredible opportunity to reflect on and meaningfully address these pain points. We surveyed our Teacher Council about the challenges of remote learning, then sat down for a roundtable discussion about their needs. By the end, we'd received numerous insights about what teachers are looking for in remote learning tools, including design ideas product owners can implement right now.

From mobile-ready design to adaptive learning technology, here's what teachers really need in remote learning products.

Teacher Pain Points: Where edTech Falls Short for Remote Learning Tools

Equity and accessibility

About 25% of our Teacher Council members report that their students don't have access to technology while working and studying at home. Most of the educators on our Teacher Council work in urban school districts. Even so, student access to technology is a nation-wide problem further exacerbated by the pandemic and socially distant learning.

While edTech will never be able to solve social inequality, there are strategies edTech designers can use to help ease this pain point. For instance, lightweight, mobile-ready designs make it easier for students to work on their parents' phones and other mobile devices, especially when using spotty or public internet connections.

Engagement

During distance learning, teachers have fewer opportunities to connect with students and support their social-emotional growth with the one-on-one attention that reinforces learning. When digital tools promote student engagement, students are more likely to stay focused, learn material, and retain complex subject matter.

edTech products should help older students understand the value of using the tool, promote learner agency, and facilitate group learning. edTech can also bolster products with SEL features to address the need for additional support.

Differentiation and adaptive tech

In the classroom, teachers are able to differentiate—or, quickly change their teaching style, language of instruction, mode, or medium—in order to reach every student.

Digital tools need to offer this kind of flexibility when a teacher can't work with students in person. This might mean providing additional language support for emerging ELL students, developing audio or video components to content, or using voice-to-text tools to help teachers meet students where they are.

Adaptive learning technology can provide additional support for teachers looking to differentiate content. In an ideal piece of software, adaptive learning technology would recognize a student's level of content knowledge and deliver additional content at the right level. Adaptive technology is especially important during remote learning, when teachers can't necessarily assess and reassess how students are performing during one-on-one interactions.

Ultimately, teachers are looking for tools that differentiate because they want to streamline the number of tools used during distance learning. When teachers are able to pick one digital learning tool that all the students in their class can use, regardless of ability, content knowledge, or language acquisition, they are better able to facilitate learning and ensure accessibility for all their students.

Professional development

Suddenly having to deliver an entire curriculum using digital tools was a challenge for most teachers, especially those who felt less confident using technology. Through onboarding and other forms of support, edTech products can do more to help teachers sequence their curriculum or guide those who find digital learning tools less intuitive to use.

When edTech product owners also switch their professional development content to flexible, mobile-friendly content like pre-recorded video, teachers are more likely to engage with and use content on their own time. Post-pandemic, flexibility and asynchronous content are key for busy, overwhelmed educators who still want to learn, develop, and grow.

75% of teachers reported that their students became less engaged in socially distant learning over time. 

How edTech can Lead the Way in Designing Better Remote Learning Tools

As leaders in the edTech industry, we have a unique opportunity to reflect on the successes and failures of digital tools in remote learning contexts. Now is the time to better understand the challenges faced by both teachers and students through more thoughtful UXR.

Whether you opt for low-hanging fruit, like mobile-friendly design, or go all out with new and improved remote learning features, we hope our insights deck provides you the road map you need to a stronger product.

When we take the time to learn from teachers about their needs and challenges as an industry, all edTech products become more useful—and more valuable—learning tools.

Download insights on remote learning from our Teacher Council below—and stay tuned for even more teacher takeaways you can apply to product design in the future.

September 29, 2020 - No Comments!

What’s Your Baseline? How to Make UXR More Valuable for Your Next edTech Product

UX designers in the edTech space are specialists who participate in a community of educators. To design well, they must have more than a working understanding of best practices in UI. edTech UX designers also need a background in learning science and user research. These specialties help UX designers accurately identify and design for the specific needs of the teachers, students, and parents who use their tools.

With a specialized background in UXR, edTech designers establish a baseline understanding of their users over time and quickly identify gaps in understanding during each new client project. These user baselines also allow designers to use the UXR phase more effectively, scaling research to fit a project and investigating tactical ways to quickly improve a product for its intended users.

This is especially true when designing for a specific subset of edTech users. edTech designers then start with a research baseline and use it as a framework to re-examine their assumptions. Foundational knowledge of user needs accelerates the development process in these cases and creates an even stronger framework for the user research you conduct.

Here's a quick breakdown of common research baselines you can use to ask better questions during the UXR phase of your next edTech product.

The Key to Designing edTech for Teachers

To meet the challenges of an edTech product for teachers, edTech designers must understand the foundational needs teachers have—their challenges and pain points—and be able to further narrow their focus to specific subject needs. They must also understand the entirety of a teacher's world, whether a teacher works with underserved populations or is gearing up for state assessments.

When you talk to real teachers throughout the UXR process, you're able to look beyond the needs of a fictional persona. Throughout surveys and interviews, you'll refine your understanding of how teachers navigate digital and offline tools. Once you know what a teacher's pain points are, you can prioritize them and establish their relationship to your business goals. You'll discover whether your tool will work in their classroom and likely make tactical changes to your product.

By working with edTech specialists throughout the UXR phase, you'll be one step ahead. edTech UX designers already know enough about the needs of teachers to work from a specific user baseline—even if we test those assumptions throughout the process. Here are the baseline assumptions about teacher pain points you need to know to design more effective UXR sessions:

Teachers conduct their work on mobile devices.

Understanding how and when teachers are likely to use edTech products on their phones is a must. Most likely, you'll need to simplify sequencing and processing for mobile design to make the product easier to use on the go.

For example, if you had a product centered around student assessments that could only be completed on a desktop, you might consider a professional development component to your product that worked well on mobile devices. We know that many teachers want to access this kind of content outside of their own classroom environment. Mobile-first professional learning content is a great baseline assumption to work from as you design your user experience research for a teacher persona.

Teachers are looking for more ways to address SEL growth.

Teachers recognize that technology plays a role in mitigating isolation during remote learning. edTech tools that help teachers reach students more effectively and build SEL skills will become ever more valuable. Research suggests teachers are more optimistic than ever about the ability of digital tools to facilitate one-on-one connections at times when those are not possible.

Teachers use edTech tools for instruction in one of three ways.

There are three different modes of instruction: whole group, small group, and individual instruction. We know these are consistent modes, especially for teachers of younger students.

Teachers with high school-age students tend to adopt individualized instruction modes when using edTech products. This is often because students have their own ChromeBooks issued by their school, which means teachers can depend less heavily on shared resources.

But individualization features do more than facilitate adaptive learning for individual students. They also aid adaptive learning in small groups. Work with teachers to discover how individualization features for your product will also affect full-class teaching.

Why Designing edTech Software for Students is Uniquely Complex

Designing edTech software for students is a much more complex task than solving for the common needs of educators. One complicating factor is age and grade level—the differences between K-2 are vast, and the jump between K-2 and 6th grade is even bigger.

Designing tools for students in higher ed is a different story altogether. All students are now adults and data and privacy concerns shift completely—just to name a few moving targets.

Even though designing for students comes with its own unique set of challenges based on age, grade level, task, and access to school technology, there are still a few baselines you can always work from when you're conducting UXR for your product. Here are three assumptions to work from:

Age affects independent learning with your edTech product.

The younger a student is, the more their teacher or parent needs to be involved in their interactions with your product. This will affect how you design everything from log-in screens to interactive features.

When you design edTech tools for older students, on the other hand, they're able to be more independent within your product and complete tasks on their own. It's also easier for a teacher to assign a group project to older students. Students and teachers alike may come to expect these types of instructional features from your tool.

Students expect consumer-like design patterns.

For most students, the context for interacting with edTech tools will be consumer products or games. These products have a high production value and plenty of digital media for kids to peruse. What are the patterns of consumer media that might apply to your product? Whether it's well-produced video instruction or complex game-play, the features in your edTech tool will be held up against the best consumer products on the market.

Students will use your edTech product at home.

Digital learning products always extend from the classroom to the home. Even during our pre-pandemic era, edTech products were regularly used in the home on shared computers or mobile devices. The better you understand a student user's home environment, the more successful your tool will be in the market.

For instance, if your product is designed to improve reading and literacy skills, you already know there's a good chance it will likely be viewed on a mobile device at home. You might even be able to assume that your student users will need more help figuring out next steps since they're out of the classroom and no longer receiving one-on-one instructional support from a teacher.

With these baseline user assumptions in place, you could instead focus your UXR efforts on finding the right balance between rigid sequencing and designing for students agency within your product. You'll want to ensure that your software directs student progress from the moment they log in without taking away elements of student independence, engagement, and discovery. It's a tough balancing act to get right—which means it's the perfect contender for your UXR efforts.

Designing Software for edTech's Fastest Growing User Base—Parents

Parent users have always had a facilitating role in edTech tools designed for younger students. When most students started remote learning last spring, parents took on even greater roles in learning technology. This is unlikely to change anytime soon. In fact, we think parents users are here to stay.

Here are a few of the baseline assumptions you need to make about edTech's next big user:

Parents are looking for easily digestible insights.

Parents with younger students have a co-working relationship with their children within a product. Parent users will facilitate, guide, and troubleshoot as their young children complete tasks.

As their children age, parents play less of a role in how students use a learning tool. Instead, they begin looking for insights into their child's performance. Parents of older children may want a dedicated portal that displays data on how their child uses a specific product.

What administrative data captured by your tool might be valuable to a parent user? Everything from how long a student session lasts to engagement or achievement rates helps parents get more involved in their child's education.

Parents want to weigh in.

Now that parents are more involved in remote learning with digital tools, they're looking for more ways to interact with their child's teacher and provide feedback on tools. They're become more savvy than ever about everything from ease-of-use to integration. The more opportunities you provide that open the channels of communication between parents and teachers, the more valuable your edTech tool will be.

As you can see, the assumptions you begin with when designing edTech products shape the kind of user research you conduct. With the right research and evidence base, you can build off of user assumptions and conduct ever more meaningful UXR sessions.

UXR is always valuable—but it's even more valuable when you can work off baseline assumptions and truly scale UXR to the most unique aspects of your product.

September 11, 2020 - No Comments!

How to Design Impactful Digital Experiences on a Small Budget

Nonprofit and community organizations are already working hard to support their communities with few resources. The realities of the COVID-19 pandemic have made delivering these services even more challenging, especially for organizations that depend on in-person programming.

If your mission is to fill a critical gap with educational programming or services, it's our mission to support your shift to the digital sphere. Whether you have a shoestring budget and a small staff or dedicated resources for digital experiences, this article will help you design experiences that help you serve your community.

The Value of Creating a Digital Interactive Experience Right Now

If the sudden onset of remote learning or social distancing drastically impacted your ability to provide in-person services, your organization might be struggling to reach community members in need at the same scale.

Creating a digital experience showcases your organization's content and expertise while also providing a powerful stop-gap as you wait to safely resume in-person services. But digital experiences have value outside of temporary solutions, too.

Executed well, a powerful digital experience permanently transforms your organization by enhancing your ability to fulfill your mission. By curating your content in a creative way online, digital experiences extend the reach of your organization and make your content or services even more accessible to your audience.

Organizing and formalizing your message also leads to positive outcomes for your organization. The act of curating your best content helps small teams become even more effective communicators and advocates of your mission.

How Nonprofits Can Scale Digital Experiences for Their Staff and Budgets

No matter how big your organization is, building a digital interactive experience is scalable.

You don't have to create an out-of-the-box product or completely re-tool your mission. In fact, if your idea for a digital experience changes your understanding of your mission, that's a much bigger conversation!

Start small and scale your digital resources based on your budget and bandwidth. There's value in thinking big if you're ready to think big. You can also build something meaningful right where you are. For example:

  • Embed existing YouTube content into your site along with suggestions for using content in the classroom.
  • Offer pre-existing print lesson plans as downloadable resources.
  • Curate pre-existing digital content on your site in a meaningful way for your audience.
  • Create a podcast.
  • Publish actionable blog posts.
  • If you're an outdoor organization, set up a webcam that allows your community to watch the activities that you sponsor. For instance, if you're a zoo or wildlife refuge, your audience may want to watch and connect with animals.
  • Use existing payment platforms to capture sales for classes or products or to collect donations. (Be aware that these platforms also take a percentage of your sale.)

Before you begin brainstorming ideas for your own digital experience, consider the return on investment for your organization or team. Can this digital space or tool be self-sustaining? How will you use this space even after you're open to the public?

Just take national nonprofit ReadWorks, for example. Their mission, to create a powerful ELA curriculum, required an equitable distribution policy to make the biggest impact. The organization transformed their curriculum and teaching tools into a free digital experience with national reach. By thinking digitally, ReadWorks went on to register and support more than a million teachers in every state in the country.

But your organization's digital transformation doesn't have to operate on a huge scale. SuperD!ville, an educational site that helps teachers integrate SEL concepts into middle school curricula, started out with a YouTube channel containing video lessons. As they grew, they added a subscription model and instructional tools for teachers who wanted to use SuperD!ville video content as part of their curriculum. Another educational nonprofit, Learning Ally, designed an entire portal for parents who want to support their child's literacy at home. They provide audiobooks, graphic organizers, and other literacy content—all for free.

Extend Your Organization's Reach with a Digital Interactive Experience

Whether you make existing assets more readily accessible to your audience or entirely transform your organization's digital presence, designing a digital experience boosts your mission and extends your reach.

When you design digital experiences with a growth mindset, you support your mission far into the future—long after you return to in-person programming. By setting yourself up for success during the planning phase, you'll be able to execute on bigger projects in more meaningful ways and feel proud about expanding your mission.

Even if you start small, there's value in thinking big.

July 22, 2020 - No Comments!

Are Your Products Remote Learning-Ready?

The data is in.

According to The New York Times, the last four months of at-home learning have only highlighted the steep divides in American education.

"New research suggests that by September, most students will have fallen behind where they would have been if they had stayed in classrooms, with some losing the equivalent of a full school year’s worth of academic gains," writes national correspondent Dana Goldstein.

We've always known that the most important dynamic in the classroom is the relationship between teachers and students. While edTech isn't the solution to the systemic inequality exacerbated by at-home learning, it can give teachers better tools for reaching students at home, collecting work created offline, and tracking student performance.

When edTech designers understand the technological ecosystem of teachers and students, we are better able to identify the challenges of unevenly distributed technology and anticipate the unpredictability of learning at home. We can design remote learning solutions that are lightweight and easy to use, with robust online and offline capabilities.

What's a Remote-Learning Ready Tool?

When we say a tool is "remote-learning ready," we're not talking about self-guided learning tools students use on their own.

"Remote-learning ready" tools work effectively, even with uneven infrastructure. They provide teachers with features that augment how students interact in real classrooms, helping students to develop SEL skills and engage directly with content and concepts. "Remote-learning ready" tools are interactive and adaptive tools for teachers and students alike.

Whether you're redesigning tools for fall or creating new tools that are remote-learning ready right out of the box, here's why you should leverage features that support the challenges of teachers and students learning from home.

Break through Social Isolation and Encourage Collaboration with SEL & Collaborative Features

Tools with collaborative features that promote social-emotional growth are now more important than ever. Because learners have been physically separated from their peers and their teachers, they may feel more isolated or lose touch with the collaborative elements that improve academic outcomes through SEL.

By creating remote-learning ready tools that allow teachers and students to deepen their relationships, you drive engagement and ensure greater efficacy. SEL and collaborative features are crucial for developing peer relationships, too.

Whether students post work to a class feed or teachers encourage peer feedback, learning tools that foster discussion and create a rich, social community around subject matter inspire both meaningful conversations and learning. SEL and collaborative features also nurture an online culture of kindness, create more respectful and effective learning environments, and foster a sense of good digital citizenship.

In Backpack Interactive's work for Scholastic's Literacy Pro, for example, students have the opportunity to review books and communicate directly with their teachers. This feedback process gives students agency over their work and reading goals. Because this is an independent reading program, the stakes are also much lower than graded assignments and students are empowered to be more candid

The digital environment of Literacy Pro encourages this openness and facilitates student-teacher connection. We created an interactive scaffolding around each book, so teachers can do more than assign students a book they think the student will enjoy. They can also create a one-on-one book club, interact with reviews, and help students foster a love of reading.

Our goal as edTech designers is to help teachers develop well-rounded students who can collaborate in other settings. When you create ways for students to talk and resolve conflict or develop systems for learners to monitor and reflect on their own progress, you design better, more effective SEL tools. These better, more effective SEL tools just happen to facilitate the interactions teachers and students need most during at-home learning.

Help Teachers Explain Complex Concepts from Afar with Interactive Features

Our approach to designing tools for the classroom has always been about creating better tools for teachers. Now that students and teachers are no longer in the classroom together, learning tools need to facilitate independent and asynchronous work more than ever before.

Teachers are still under the same pressure to deliver results remotely, and they need tools to help explain complex, advanced concepts — even when the class isn't meeting on Zoom. How can we make sure that remote learning tools still feel supportive? How can we facilitate more engagement between students and their subject matter, between students and their peers, and between students and their teachers?

While interactive games can be a good way for students to engage with and master content, teachers also need tools that make gameplay useful in the context of the classroom. Through our work for Mission U.S., we created teacher tools that help educators use the suite of history games more effectively and drive results in the classroom.

Whether you're designing a game or an interactive science experiment, all interactive tools for students should consider the instructional needs of the teacher. When you provide clear pathways for using materials in—and out—of the classroom, you facilitate higher student engagement—and provide tools for more meaningful instruction.

Direct Teacher Support and Meet Individual Student Needs with Adaptive Features

Without daily student-teacher interactions in the classroom, it's more difficult for teachers to assess a student's needs, redirect, or reteach as needed. In the absence of direct teacher-student interaction, edTech can provide adaptive tools for teachers that identify student trends and direct attention and support. AI-driven adaptive features might help teachers give student feedback or even prompt a teacher-parent phone call.

edTech designers can also use adaptive features to help students working at different speeds. Adaptive features provide more support for students who need it and more independence for the students who can handle it.

When we worked with Amplify to design the UI for their vocabulary game "Best Buddy," we created an interface that accommodated complexity. As students master vocabulary words, "Best Buddy" adapts to different levels of difficulty. Vocab words become more complex and nuanced as students fine-tune their understandings of definitions and help characters in the game. By designing a UI that combines two interactive patterns, content mastery and SEL, we were able to create a complex learning tool with adaptive features.

Even when adaptive learning software is used in physical classrooms, it's intended to meet students where they are. With the right framework, they can even promote SEL growth. After all, students who need more time benefit from interactions with students who are further along, and students who work more quickly benefit from considering the needs and challenges of their peers.

Asynchronous, adaptive features provide just enough of a challenge to keep students motivated and engaged by working at their own pace. During remote learning, adaptive features facilitate just the right amount of independence and teacher support.

Meet Existing User Needs with Mobile-Ready Professional Learning

Even before COVID-19 closed schools, surveys and user testing revealed that teachers want to engage with professional learning content on mobile devices. From an at-home learning standpoint, edTech designers have new opportunities to make high-quality products that fulfill existing needs for mobile-ready professional learning.

Teacher professional development often depends on offline tools, like binders and other paper-based resources. By leveraging technology to make a dynamic, interactive course, you may be able to engage teachers more effectively—and reach them on the devices they use most often. After all, interactive materials shouldn't just be reserved for students!

For example, when we designed the new "Healthy Kids, Healthy Futures" website for Nemours Health Group, we knew early childhood care providers would review the site on their phones. We designed the site's excellent learning content, including quizzes and action plans, by breaking up content into smaller, skimmable sections. We also introduced "show-hide" features that would limit scrolling on mobile devices.

If your revenue is tied to teacher professional development, especially in-person courses or seminars, well-designed online training programs may help make up for lost revenue during social distancing. The more robust, smart, and clear your pathways for digital instruction, the more you'll be able to leverage learning content that helps teachers fulfill their professional goals.